Sunday, March 29, 2015

Maya 2016, My Maya Sculpting ToolBar & Mudbox & ZB & Modo & Librush/Lipserve & Waxlab rant & ADHD, try to stay with me

While maya 2016 will have vast improvements on sculpting (it's been too long), it will on a low level mimic mudbox, I think... I believe..
My opinion is (worth a penny, maybe not) that Mudbox is the friendliest sculpting prog around. You can dive into it and almost figure it out completely with out too much fuss, almost.
I tried ZB, i am not smart enough to use its interface... or from whatever planet it's accepted as the norm on... oh maybe mine, I must suck. lol. I zremeshed a model in it, after importing and then exported it. it's pretty darn good at that. not sure I would be able to do it again, I would need to sleep in a vat of caffeine for stimulation.

It's been my long belief that Mudbox should be rolled into Maya and be a module similar to what Modo does... Modo.. ahem very nice prog, been tooling with that one it seems to just have everything built in. So, hard to break the feelings of loyalty, ugh. But, the trick is if you are transitioning from Maya; to set navigation and cameras to sim Maya, turn camera roll off or better yet, turn trackball nav off... I was like what s this, marbal madness? I did the first option and was still dumbfounded, then did the second and was like wow, this is sweet.
Modo is up and coming, hell of a lot cheaper and AD needs to watch out for this beast.

Anyway, here is a look at my sculpting toolbar it's kinda cool:


I set up aritsan as buttons along with it's brushes, made a soft mod button, soft mod resize button, soft select toggle button, select paint button and put My sculpting plugins in there too which are paid for. Although lbrush is excellent at basic sculpting thats not what it's meant for. Waxlab is pretty cool, has brushes and stencils, the owner says they are working on texture painting. 

Lbrush\lipserve is kinda AMAZING for post deformer sculpting with blendshapes and joint stuff and it has blendshapes built in a cool way that you don't have to duplicate meshes and is a very competent  texture painter. Thats just the surface of that plugin. Honestly Joe Alter could just build his own prog and use this plugin as the starter.

Alas as far as sculpting is concerned - to me, nothing replaces mudbox.. layers, details, really nice sculpting, texture painting, stencils and layers, did I say layers? It's just so easy to use.



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